Sunday, 25 March 2012

adding a context

Now that I've started to decide on exactly what i want with my form, I've started to think about how I can put it into a context.

I don't really like the idea of just having them moving around on a black/plain background.

So i've gone back to my initial desire to create a combination of animation and 2d graphics (like in my northern lights test at the start).

Because my form has become a little more creature like, it doesn't quite fit as well into the context of the night sky (in my opinion), as much as something that looked like the northern lights would.

However, I felt like they do look a lot like some of the creatures at the depths of the ocean:









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