So i realised my outer spikes weren't adding much to the composition, and if anything, they were cluttering it.
Removed!
I also didn't like how in the background "hill" you can still see the outline and details of the character. I think it makes the composition too cluttered, when i want the focus to be on the main character, and for the scenery to be the second thing people look at. It's even cool if you don't immediately realise the "hills" are made out of the character.
To make this hill one solid colour, I couldn't just use tint, like i have been. This is because if i wanted it a light grey or something, it would tint all the white parts light gray, but then you'd still see the black details of the character.
So i had to make the background hill a separate image layer, so that i could adjust the colour values and drop it back in. So i did a screen shot of only the background "hill", edited the colour, and dropped it back into the code.
Following on, i wanted to further the use of hierarchy and scale, so i added in a secondary, silhouetted character on top of the background hill. I think this adds a second layer of mystery and depth to the composition, and makes you start to wonder more about what the characters are doing there (on top of piles of themselves). The distorted scale (the foreground character is much bigger than the legs poking out of the hill beneath him, while the background character is smaller) furthers the surreal, strange nature of the composition.



No comments:
Post a Comment